All factions
That '70s Expansion
KUNG FU FIGHTERS
Medium-High
Generate +1 power counters, drain them from any minions, even other players', and destroy weaker minions.
Description
The Kung Fu Fighters are one of the 4 factions from the That ’70s Expansion set.
Kung Fu Fighters work together to strengthen themselves with +1 power counters, even draining them from other players' minions, and destroy weaker minions.
Their complexity rating is: Medium-High.
Other factions from the same set: Disco Dancers, Truckers, Vigilantes.
Cards Overview
The Kung Fu Fighters have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion. There are several abilities that can boost the power of minions beyond their base value.
Among their actions, there are:
* 0 play-on-minion actions,
* 3 play-on-base actions: Ancient Chinese Art (2x), Oh-hoh-hoh-hoah,
* 7 standard actions (6 that affect one or more minions, in bold): A Little Bit Frightening, Everybody Knew Their Part, Everybody was Kung Fu Fighting, Expert Timing, Fast As Lightning (2x), Let’s Get It On,
* 4 actions that directly increase a minion's power: A Little Bit Frightening, Expert Timing, Fast As Lightning (2x).
1x A Little Bit Frightening - Choose one of your minions. Destroy a minion at its base with less power to place two +1 power counters total on your minions there.
2x Ancient Chinese Art - Play on a base. Talent: Place a +1 power counter on a minion here, OR transfer any number of +1 power counters from one minion here to another minion here.
1x Everybody Knew Their Part - Choose one of your minions. Play an extra minion with less power on the same base.
1x Everybody was Kung Fu Fighting - Choose a base. Each player with a minion there destroys another player’s minion there.
1x Expert Timing - Choose one of your cards. Transfer any number of +1 power counters from it to another card, and/or use a Talent on it an extra time. Special: You may play this before a base scores.
2x Fast as Lightning - Choose a minion. Until the end of the turn, it gains +2 power, and if it would go to the discard pile it is returned to its owner’s hand instead.
1x Let’s Get It On - Choose one of your minions. Destroy one or more minions at the same base with total power less than or equal to that minion.
1x Oh-hoh-hoh-hoah - Play on a base. Ongoing: After another player plays a minion here, place a +1 power counter on one of your minions.
Actions
1x A Little Bit Frightening - Choose one of your minions. Destroy a minion at its base with less power to place two +1 power counters total on your minions there.
2x Ancient Chinese Art - Play on a base. Talent: Place a +1 power counter on a minion here, OR transfer any number of +1 power counters from one minion here to another minion here.
1x Everybody Knew Their Part - Choose one of your minions. Play an extra minion with less power on the same base.
1x Everybody was Kung Fu Fighting - Choose a base. Each player with a minion there destroys another player’s minion there.
1x Expert Timing - Choose one of your cards. Transfer any number of +1 power counters from it to another card, and/or use a Talent on it an extra time. Special: You may play this before a base scores.
2x Fast as Lightning - Choose a minion. Until the end of the turn, it gains +2 power, and if it would go to the discard pile it is returned to its owner’s hand instead.
1x Let’s Get It On - Choose one of your minions. Destroy one or more minions at the same base with total power less than or equal to that minion.
1x Oh-hoh-hoh-hoah - Play on a base. Ongoing: After another player plays a minion here, place a +1 power counter on one of your minions.
Characters
1x Dragon Warrior - power 5 - Ongoing: This minion cannot be destroyed. Talent: Transfer any number of +1 power counters from one minion to another.
2x Lady Whirlwind - power 4 - Talent: If this minion has no +1 power counters on it, destroy a minion here with less power to place a +1 power counter on this minion.
3x Drunken Master - power 3 - Talent: If this minion has no +1 power counters on it, place a +1 power counter on it.
4x Cricket - power 2 - You may transfer a +1 power counter from one minion to another.
Mechanics
Generate +1 power counters, drain them from any minions, even other players', and destroy weaker minions.